PAX 08: Left 4 Dead
2 Comments » Tuesday, September 2nd, 2008 at 1:05 am by loofLeft 4 Dead is absolutely awesome. That’s really all that needs to be said but I suppose I should elaborate.
They only had the 360 version setup so I wasn’t very good at it but I got the hang of it. The controls worked pretty similar to just about any other 360 FPS I’ve player with the addition of the left shoulder button making you do a quick 180 degree turn. The thing I really noticed was the team dynamics. This definitely isn’t a game where you can run off like a commando and kill everything without your team. At one point I attempted to rush into a room only to find myself overwhelmed with zombies. The neat thing is you can keep track of your teammates easily. Their outline lights up on your screen when they’re in a different room or behind object. White means they’re ok, and red means they’re under attack. Reading the previews I thought that might be a weird and hard to get use to it but in reality it’s just really useful.
Instead of just dying you fall to the ground and pull out your pistol. You can still shoot zombies but can no longer move. Assuming you and your team manage to kill off all the zombies, another player can come over and help you up. They can also optionally heal you if they’ve picked up a first aid kit and are feeling generous. Of course, if you don’t manage to kill the zombies, they’ll swarm you and rip you to shreds. That effect was pretty cool aside from the being dead part. Respawning works differently too. Once you die you go into a spectator view similar to how it works in CS. As your team moves forward they’ll eventually see your aura appear ahead of them. To get back in the game your team needs to find the room you’re in and rescue you. This basically boils down to getting one of your teammates to open the door and let you out.
I only remember 3 different types of enemies: zombies, an exploding fat zombie and a big muscle-y thing that showed up right before I got ripped into a million pieces by about 20 zombies. The random spawning system Valve created keeps things tense. Sometime you won’t see anything for a minute then you’ll run into a group of 4 or 5, or out of nowhere 20 zombies are swarming all around you and it’s all you can do to beat them off. One particular creepy instance came while rescuing one of the previously killed players. While my team was letting him out of the closet, I turned around to see a single zombie running towards. I started shooting at it but it jumped to the side and clung to the side of an information booth. Of course then the four of us blew it to bits. I don’t recall any of the Zombies randomly spawning behind us like they did in System Shock 2 which is nice in a I can catch my breath way. Another really neat thing I witnesses as a group of guy who were on a street, at first there was a group of like 4 or 5 zombies ahead of them. Then one of players somehow to set off a car alarm which caused a shit ton of zombies to come running in from all directions.
I think I can safely say this is will be the best co-op zombie game ever. In just 20 minutes of play time I had 2 or 3 “oh shit moments” and while watching other people play it was apparent they were having the same experience. My only concern is Valve’s recent announcement that the free updates for TF2 on the PC are going to be Pay DLC for the 360 version. I know both my laptop and PC aren’t capable of running L4D is a playable manner but I’m hesitant to get the 360 version only to miss out on extra content later on down the line. I may end up having to finally upgrade my PC to play this game.







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